Search results for appkit

No image provided.

XUIKit

September 19, 2017 • Apache 2.0 License
XUIKIt is a UI framework for macOS. it extends a lot of methods similar to UIKit. It is a easier way for both iOS and macOS developers to make Cocoa Applications.
DejalIntervalPicker screenshot

DejalIntervalPicker

February 26, 2015 • BSD License
`DejalIntervalPicker` is a custom Mac control similar to `NSDatePicker`, but for time intervals or ranges. Features -------- - A custom control with an amount or amount range, units, and ste...
DejalAppKitCategories screenshot

DejalAppKitCategories

February 04, 2015 • BSD License
DejalAppKitCategories is a collection of categories for AppKit on OS X, to add useful methods to classes like NSMenu, NSTableView, NSTextView, and others. - **NSButton+Dejal**: A text color prop...
TSAppKit screenshot

TSAppKit

December 30, 2014 • BSD License
A collection of useful classes for Mac development, including a snazzy preferences window.
GRProKit screenshot

GRProKit

November 16, 2013 • BSD License
AppKit "replacement" to replicate the Pro App look
JNWCollectionView screenshot

JNWCollectionView

September 21, 2013 • MIT License
A highly customizable and performant collection view for the Mac.
UIEffectDesignerView screenshot

UIEffectDesignerView

March 23, 2013 • MIT License
A native Particle Systems effect view for iOS and OSX powered by QuartzCore. Apple provides Particle Systems Emitter via the CAEmitterLayer - you can have particle effects in your UIKit or AppKi...
Rebel screenshot

Rebel

January 06, 2013 • MIT License
Rebel is a framework to make AppKit easier to work with, using categories to fix bugs and make APIs nicer, and new classes to perform common tasks.
No image provided.

LBGradient

November 20, 2011 • MIT License
LBGradient is "NSGradient" for iOS. I didn't feel like writing 10 lines for one gradient all the time so I wrote this.
BGHUDAppKit screenshot

BGHUDAppKit

May 04, 2011 • Unspecified License
BGHUDAppKit is a small framework designed to fill the gap left by Apple when they released the nifty HUD window but forgot to release their controls that match it.