Welcome to another weekly roundup! We have a bunch of cool stuff for iOS developers this week, including another Facebook view controller slider, and a couple snazzy Twitter-related controls. If you read the Control of the Week post, you already know about one of the Twitter-related items, and if you don’t read them, you should!
Cheers,
Aaron
SSIndicatorLabel
This handy control from iOS code-writing machine Sam Soffes gives you a label with a built-in activity indicator to help you show users that it’s currently downloading content, or processing a job in the background. It’s really easy to use, and well worth your time to check out.
DDMenuController
This Facebook 4.0/Path 2.0-esque menu slide-out control offers a demo that shows how to duplicate Path’s experience of having two tables underneath your main view controller, one on both the left and the right. Well worth the time to check this out and see how it works!
MFDoorwayTransition
If you read my control of the week post, you already know a bit about MFDoorwayTransition. I thought it offered a really gorgeous way to transition from one app area to another. Say, for instance, you want to clearly delineate your app’s login experience from the main functionality in a way that’s more interesting than simply hiding a modal view controller. For this sort of scenario, MFDoorwayTransition might well be perfect for you.
See it in action on YouTube
ALUnlockCodeViewController
ALUnlockCodeViewController, a commercial component, mimics the iPhone’s lock screen. You can specify a code length of up to eight characters, and have the UI automatically re-layout the appropriate number of text boxes.
ButtonPeoplePicker
This control is a contact picker that lets you to select multiple people from the Address Book, with type-ahead and auto-completion.
DETweetComposeViewController
This control is essentially a recreation of the iOS 5 ‘Tweet Sheet’ using only public iOS 4 APIs.
See it in action on YouTube
SphereView
This snazzy, GPL-licensed, control offers you a spherical, 3D ‘tag cloud’ experience rendered solely with UIKit. Frankly, I’m pretty impressed that the author was able to get this to work without having to use OpenGL ES.